
The level design takes great credit for this, as it slowly raises the difficulty as you progress through the game, but physics takes the credit too, as you’ll get used to it quickly, as well as the controls that respond just perfectly.

The levels can be hard, but are never unfair, so every failure is your own mistake. A certain number of atomixes can unlock harder worlds, and the existence of a counter in a form of X/Y is a cheap but good trick that will make you go through some levels again and again to appease your gaming OCD. You can collect certain “atomixes” along the way that serve a dual purpose. Your mission is to safely escort your guy through dozens of relatively short levels, while you destroy obstacles, dodge projectiles, spikes, saws, lasers and energy fields – all by using only bullets and a gun induced propulsion. One button shoots in front of the player to clear the way and the other propels him upward (like in Flappy Bird or Downwell). There are a total of two, along with a restart level button, and those are all the controls you have at your disposal. Since this guy doesn’t respond to standard up-down-left-right commands, making the game a partial endless runner as well, the only way to control him is with ‘fire’ buttons. RGJG casts you in the role of a buff guy in space suit that seems to have originated at the transition from 8bit to 16bit era and that holds some futuristic version of a Gatling gun. This year already gave us a big surprise by deconstructing the FPS genre and a nightmare arena called Devils Daggers, and from the other side of the spectrum, joining those rare carefully molded pearls, us RunGunJumpGun – a challenging 2D scrolling fury that scooped up a bit of Downwell (and turned 90 by degrees), a pinch of Super Meat Boy, and even some Flappy Bird.

Still, some of the developer teams get a visit from their muse, the alchemy works, and they manage to find that near-invisible thread that allows their creations to spread their wings and dance their pixel-dance. Some even go so far in their delivery that those bones get stuck in the players’ throat, and they’re a cause for frustration until one final Alt+F4. Many of them under-deliver, and gnawing on their bones is something that‘s not really enjoyable and is never remembered as good. However, they mostly end up as showcases of how difficult that task is. Since the Kickstarter boom till today, the market has been overflowing with games that try to deconstruct elementary gaming concepts and try to distill the gaming experience and then forcefully feed it down players’ throats in hopes of becoming the next instant phenomenon or at least a cult classic. If videogames could talk, this would be heard from the space on your hard drive where RunGunJumpGun is installed, a small indie title that succeeds where many have failed over the years in the oncoming title wave of „ruthlessly difficult indie games“.
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The game is also available on Windows PC, Mac, iOS and Android.Come on come on come on comeoncomeoncomeon….

The Switch edition of ATOMIK: RunGunJumpGun features the new Shield Mode, which empowers players with an energy shield and decreases overall movement speed to make the game’s intense action more manageable, but no less heart-pounding and exciting.ĪTOMIK: RunGunJumpGun is rated E (Everyone) by the ESRB.

There are over 120 levels of meticulous mayhem to master, with unique challenges that demand quick thinking and reflexes to survive.
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A twisted space-opera full of bizarre characters and pulp sci-fi storytelling, ATOMIK: RunGunJumpGun bursts off the screen with colorful, neon-infused visuals and a beat-dropping synth soundtrack.ĪTOMIK: RunGunJumpGun’s retro 2D automatic runner gameplay is all about one very big gravity-defying gun with two-button controls: one to fly up, the other to blast forward through obstacles and death traps at breakneck speed. This original, tough-as-nails, hyperkinetic action platformer is available today for $7.99 through the Nintendo eShop. By Admin Good Shepherd Entertainment Releases ThirtyThree’s Hyperkinetic Action Platformer ATOMIK: RunGunJumpGun on Nintendo Switch™ĪMSTERDAM – February 8 th, 2018 – Good Shepherd Entertainment and independent developer ThirtyThree have launched ATOMIK: RunGunJumpGun on Nintendo Switch™.
